Chad Jones
3D Artist
I got my start in video games first as a writer, but somehow ended up as a 3D artist. I'm self taught and have been working in the industry for eleven years.
I enjoy archery, role-playing game design, writing (I have authored two books), and modeling environments.
Experience
3D Car Artist
Turn 10 Studios
2012 – Present • Redmond, WA
Author animations for car doors, trunks, hoods, and convertible roofs
Fix models and textures from vendors to meet real-life car specifications
Create new textures and geometry for cars where assets are missing
Locate and fix bugs involving models, textures, and animation
Shipped Titles: Forza 6 (XBOXONE) 2015, Forza Horizon 2 (XBOXONE) 2014, Forza 5 (XBOXONE) 2013,
3D Environment Artist
Sucker Punch LLC
2007 – 2011 • Bellevue, WA
Model city environment for an open-world game as well as props
Model collision meshes for all items to allow main character (Cole) to crawl on them with given animations
Author splines for Cole’s parkour to allow seamless climbing of buildings and objects
Model world path meshes for main character, pedestrians, and enemy AI
Shipped Titles: InFamous 2 (PS3) 2011, InFamous (PS3) 2009
3D Environment Artist
Treyarch/Activision
2001 – 2007 • Santa Monica, CA
Model city environment for an open-world game as well as props and mission interiors
Model collision meshes for all items to allow Spidey to crawl on them with given animations
Model world path meshes for pedestrians and enemy AI
Shipped Titles: Spider-Man 3: The Movie, The Video Game (XBOX 360, PS3) 2007, Ultimate Spider-Man (PS2, XBOX, GC) 2005, Spider-Man 2: The Movie, The Video Game (PS2, XBOX, GC) 2004, NHL2K3 (PS2) 2002
Specialties
3D Environment Art Texturing
Skills
Cs5 Photoshop Maya 3DStudio Max